Saturday, August 26, 2017

Summer 2017 Content Season - dead

Sorry that it's been so long between uploads and Updates. Between job-hunting, preparing for the next semester, keeping up w/ news&social-media, etc., things have been a bit hectic. I'm handling most of my responsibilities (outside of food, housing, utilities) on my own, which eats a lot of my time. I'm also building a computer for gaming and video-editting in this time, which requires a lot of planning/troubleshooting. It has an LGA771 Xeon, and 8GB DDR2. I also purchased a new game recently - Rainbow Six: Siege. That may show up on Steam streaming, so make sure to watch my Steam page for gaming livestreams. Those should start appearing 2x a week if everything goes according to plan. Also, we have Twitter! And in relation to the last YouTube upload, I apologize for the audio cutting out. Testing new screen-capture software is a pain :(

Thursday, June 8, 2017

New Computer Configuration - AMD PowerStation

New Parts List
Other Parts Lists ::

 :: (Main) Gigabyte Socket FM2+/FM2 AMD A78 Crossfire mATX Motherboard

 :: AMD A10-7890K with AMD Wraith Cooler

 :: AMD Athlon x4 880K with AMD Quiet Cooler

 :: DDR3 RAM

 :: Super Flower - Golden Green HX 350W 80+ Gold Certified ATX Power Supply

 :: Kingwin - FPX-005 Fan Controller

 :: (2-3x) Noctua - NF-A4x10 4.8 CFM 40mm Fan

 :: (Main, PCI-E x16_Slot1) SuperMicro RSC-R2U (T-2E8R 2U) Riser Card _Passive Gen. 2*

 :: (Main, PCI-E x16_Slot1) SuperMicro RSC-R2U (G-2E4E8 2U) Riser Card _*

 :: (Main, SATA0) Toshiba - 1TB 2.5" 5400RPM Hybrid Internal Hard Drive

 :: (Main, SATA1) ASUS BW-16D1HT Blu-ray Internal SATA Burner Drive

 :: (Main, PCI-E Riser x8 Slot0) Intel - E1G42ETBLK PCI-Express x4 10/100/1000 Mbps Network Adapter

 :: (Main, PCI-E x1) Asus - Xonar DGX 24-bit 96 KHz Sound Card

 :: (Main, PCI) Pinnacle Systems Redstone 5.0 PCI Video Capture Card *

 :: (Main, PCI) Pinnacle Systems MiroVideo DC30+ PCI Video Capture Card *

 :: (Main, USB0) TP-Link - Archer T2U USB 2.0 802.11a/b/g/n/ac Wi-Fi Adapter

 :: (Main, PCI-E x16 Slot 0) NVidia GeForce 8800 Ultra GPU *

 :: (Main, PCI-E x16 Slot 0) AMD Radeon HD 2400XT GPU *

* Either or - options are listed sequentially, and only one is recommended.

Sunday, April 9, 2017

Spring Content Season Update :: April 2017

What's Up on the U-Box?! It has truly been a long time coming, especially with the previous state of all TXP-Network websites - they were down for nearly a month. With that said, it's now time for me to get back to work. I'll leave all the links at the end of this. This is the first proper update in over a month, due to prevailing circumstances, but I'll give it a shot!

Firstly, TXP-Cloud development has been going at 'full-steam ahead' for around half a month (partially due to the network going down), and Beta 2.0_r3 is already available for testing. All one needs to test this would be a Php/SQL web server and SQLite. Since this version uses SQLite, instead of SQL/MySQL, a seperate SQL server is no longer needed for testing the TXP-Cloud releases! In addition to this, I am also attempting to introduce encryption into the concept. Encrypted sessions are the first thing on my mind. I would have user folders encrypted as well, but that might not be feasible with the current webhost. As such, I am working on including a user-commandline that will allow for users to manage their folder/files without a GUI if they so choose. As a final note, TXP-Cloud accounts will act as the new base requirement for TXP-Network members when this is finally ready. As such, be ready to transfer your data when the time comes - we can't wait to begin anew. This is simply the first part of an ongoing effort to reduce the number of foreign/external systems involved with the operation of TXP-Network services. As such, please be mindful of the fact that available features may change during this gradual transition. We are moving toward becoming a lightweight, web-based platform, if at all possible.

Now for the big Add-On; TXP-JsI is coming back! This project was aimed at extending the functionality of client-side scripting by providing JavaScript with a low-level Application Interfacte, based upon CGICC/C++. Essentially, this could have given Js the same power and scope as Php and the likes (if not more). This could have been workable as it was (if it ever left the original Development phases), but it was found that this might work better under different circumstances than originally intended. This would be handled as an extension of TXP-Cloud, in which registered users could automate simple tasks via TXP-JsI (as a web-service). It could possibly decrease the workload that a single computer may have to undertake by allowing users to off-set simple tasks to the server, via a web-interface. As such, consider TXP-JsI a freebie - it's coming to TXP-Cloud beta, very soon...

Of course, this short blurb on web-services would be all but incomplete without an update pertaining to TXP-Go! - the so-far ill-fated Search Engine I've been tirelessly trying to get online. With that said, Freezoy is obviously not the place to host this project. However, I could try GitHub, just to see if I can make some head-room with the initial testing that needs to occur. As such, don't count it out yet. But, don't confirm it either - nothing is set in stone, except for its coding. That will remain unchanged. Also, TXP-Archivist is being updated as you read this update, with new versions of all current SWPU src's and and a new directory layout. I'm hoping this makes it a bit easier for you all to peruse the Archives.

With that off my rib-cage (chest? That was before my workload got bigger), let's talk about TXP-Technologies - that webpage with the SWPU headlines and the History of the TXP-Network. It's no longer hosting any libraries. Instead, all Programming Libraries will be hosted by TXP-Cloud and TXP-Network SWD. With that set, please update any script sources you have pointing to TXP-Technologies - I don't wanna break anything! Please! As a side note, The ReadingRoom 101 may also see a major change coming in the near future - it may be reduced to simply the Commentator. Leave your thoughts on this on Social Media, and give suggestions if you want. This would be a move toward streamlining TXP-Network services, by removing unnecessary parts of the websites/user-interfaces. Also, TXP-MC has been stagnant for a while now. That will be changing with the upcoming Spring Content Season, since I'm not the only one hosting gaming servers anymore! FantasticRileyTv (the best YouTube friend a dude could know) currently hosts a server for the videos we'll be sending over to YouTube, so stay tuned for greate Episodes. Also, I'll be doing a review of Android 7 this week. I might even be able to get my hands on "Fire Emblem Heroes" if I'm lucky (I've been trying endlessly for dayz now - might be because I'm rooted :). So, Mo' stuff for you guys to watch! Also, I'm on Hyun's Dojo - visit me if you dare. It'll be awesome! I'll try to make videos weekly, if time permits. College professors know no mercy (jk).

Let's talk more about the main project here, though. Development of the V.O.S. is ongoing, along-side that for TXP-JsI and TXP-Cloud. Due to the fact that the V.O.S. only has one active developer working on it, the release date is being set as indefinite. Since the developer is still in college, it would be better if development did not interfere with studies. While development will continue, it will be slower than what was previously observed in the Google Drive repo. The effort is being split between multiple projects, which acts as a sort of bottleneck. The Bootloader and Kernel have undergone a third redesign, and the next phase is almost here. Once debugging is complete, IRQ/ISR and Memory Management will be under development. That leaves the Filesystem and SHell for last. To see more on this, please be sure to read the comments in the code - they are written as descriptively as possible.

But wait - there's more! There's also a HWD project (those exist?). I'm currently working on the specification/concept for an Open-Source, 128-Bit CPU Arch. That can be found on the TXP-Network homepage. We're also working on Video hosting, via TXP-Cloud - that would be pretty nice, for those who want somewhere to go that isn't just YouTube - TXP-MediaShare!

As a quick last note, I'm also working on getting a few upgrades for my current machines (which would aid in things getting processed/uploaded faster). I've been saving as usual, getting closer and closer to the upgrade move:

- Elgato Game Capture Card (so I don't have to use Google Hangouts for streaming/recording gameplay)
 - AMD A10-5750M CPU (for the main laptop in use)
 - SATA-to-USB 3.0 Adapter (I can't work on-the-go with 2 different setups - this is a must)
 - 2 AMD Opteron 275 CPUs (for the server rig that I would like to start testing soon)

However, if you wanna help support the TXP-Network's newest projects and efforts, feel free to use these links:
 :: Donations and Fundraising
 :: eBay

Now, for some Network URLs that aren't listed on the TXP-Network Homepage :)
1) TXP-Network SWD/CD
    CODOFORUM :: TXP-Forumsphere
2) The ReadingRoom 101 (TXP-NewsCast)
    ArticleSetup :: TXP-Commentary
3) TXP-Cloud Manager
    BytesFall :: Cloud Management Console
    ProjectSend :: TXP-Send
4) TXP-Technologies WTD
5) TXP-Go!
    Coming Soon...
6) TXP-MC World Series
    Shadows Rising :: RPG Builder Online
7) TXP-Archivist
8) TXP-Media(Share)
    ClipBucket :: TXP-MediaCast
    TXP-Media Archives
9) TopHat's Thought Cafe
10) Me-Andering Mind

Well, that's all the time I have for today. For any new visitors, Welcome to the Galaxy! And to all you members, Keep it Cool till' next time! This is TXP, Signing Out!
Happy Be-Lated April Fool's Day!


Sunday, April 2, 2017

Happy (Be-lated) April Fool's Day!

Welcome to the end of the Prankster Dayz! I hope you all had a great day, and were filled with immense laughter and joy. This Content Season has seen its fair share of ups and downs, (especially with the current status of our websites), but we will be continuing as planned - one Episode per week...

Also, you will be getting another Hint today - 'convert'.

Have a good week!

Monday, March 27, 2017

TXP-MC Does :: (Early) April Fool's Day!

Just streamed Content Season 6 :: Episode 1 on YouTube!
A test livestream where I ran my newest laptop with 4GB DDR3 RAM, on a Minecraft Server.

I upgraded to 8GB shortly thereafter, so things should be more stable now...

Content Season 0 started back in 2014:

Also, all TXP-Network websites are currently down, due to the discontunued webhosting services that were once provided by Currently transfering to a new webhosting solution.

Episode 2 shall be arriving on April Fool's Day if I have anything to say about it, and my web services should be up before the end of April if I can work with these guys any better than what I encountered originally here:

Enjoy, and I hope to see you all on the other side...
This is TXP - Signing Out!

Wednesday, February 15, 2017

TXP-Network Does :: Presidents' Day Update

TXP-Network Update :: February 2017

As seen on:

Hai again, and Happy Presidents' Day!

What's Up on the U-Box, guys?! This is TopHatProductions115 with a pre-Season Content Update for this upcoming March. We have a bit of an itinerary ready for this one - here are the major topics:

- Twitch Streaming Policy
- YouTube Streaming/Uploading Policy
- Steam Streaming
- Steam Giveaway
- TXP-VOS Progress
- Website/Service Updates
- Upcoming Games, Apps, and Projects

I know the list looks long. But I'll do my best to speed things up a nit for this Update. However, the level of detail that's going into this vid is intentional. I know that many of you aren't excited to go read TXP-Network Policy docs every time they get changed, so I'll try to put just the important points here. The older stuff is still available online if you did miss out. Without further delay, let's begin!

0-1) Episode Streaming on Twitch (and YouTube)
This one's probably a doozy, but it's going to affect what gets seen where, so please try to bare with. Most of you already know that this YouTube channel is the primary way to catch our newest Episodes. However, we have also tried to stream the Episodes to other locations. It started out as, and pretty much still is, a risky experiment (I'll explain why in a few). The main experiment, in this case, being Twitch. 

For those of you who aren't familiar, Twitch is a broadcasting platform that allows for users to share game-play/play-throughs, program demos, and more - in a 'live' fashion. This means that the content you see is either occurring as you're seeing it onScreen or has happened just seconds ago (delay). In order to use Twitch, you need to have dedicated streaming/encoding software running in the background. In addition to this, the content streamed will usually have either a limited lifespan or duration (highlight-to-save). This is different from older platforms, like YouTube and Steam (which we'll cover later on).

YouTube started as a video-sharing website, and grew to include streaming options. They include Hangouts OnAir and Custom streaming. With the former option, you can use Google's online Hangouts servers to stream content directly from your screen, without dedicated software installed. The latter option is more like what Twitch offers. You can probably imagine which method is easier to pull off on a regular basis...

A few years ago, Mojang broke the barrier that made livestreaming Minecraft so difficult for beginners by integrating Twitch livestreaming APIs/Libraries into the game itself. It was a smart move, and allowed for me to stream to both Twitch and YouTube simultaneously. However, that obviously didn't last too long - Minecraft 1.8 marked the end of integrated Twitch livestreaming libraries in Minecraft, and pretty much killed off the idea of live Twitch content. We tried out OBS and other systems in numerous tests to find a suitable replacement - to no avail.

To add insult to injury, the content streamed to Twitch had a limited lifespan, requiring livestreamers to 'highlight' past broadcasts. This ended up wiping out a lot of stream time, which made it difficult for me to push anything to Twitch - most of the hours that went into the stream itself would be lost, and never seen by you the viewers. With all of the prep time required to get ready for a video/stream, the time spent actually recording and streaming is pretty small. Then comes editing - if you recorded the vid. Otherwise, you would be spending time constantly monitoring and moderating the livestream as it happened.

Either way, it's a time-consuming process (which is part of the reason why I still haven't been quite consistent with my uploads), and after a while, what do I have to show for it? What do I have that I can share with you the viewer when it's all done? With YouTube, the video stays, unaltered. With Twitch, it's a different story. The hours spent livestreaming just get turned into a short trailer for the event that already happened, and you'll probably never get to see the rest. You the viewer missed out - unless I streamed/uploaded to both Twitch and YouTube for that Episode. And you all know how difficult it is to shove all of that through one computer with a video-game running up-front. 

I got into Twitch because I wanted to reach out to a bigger viewer-base and have fun doing what I like to do - Tech, Gaming, etc. Instead, I was busy cutting up all of my past broadcasts, reducing them to inadequate summaries/trailers to attract more viewers. Twitch took the fun out of livestreaming, and made it feel more like I was constantly advertising for sporadic performances. Begging for views, instead of just playing games and letting the viewers get in on the action? We all know that YouTube's moving in a direction that requires regular/daily uploads to get any attention, but at least it's a bit more forgiving. The videos I made on YouTube are here to stay - no questions about it. 

With Twitch, it's like starting over again every week - that platform requires regular livestreams, and stream views are harder to get. That means that there's less people tuning in and getting involved, which defeats the purpose of livestreaming. Livestreaming is supposed to allow me to play along with you guys in Real-Time. But if there's no one watching, what's the point of doing the stream? It's like performing the Moonlight Sonata on stage, on Piano, in front of a brick wall. It's cringey, and just made it inconvenient to stream on Twitch at that point. That's why I haven't been online there lately, and I apologize for that.

So, it's with some sadness that I state what's coming next:
I won't be broadcasting any Episodes/Reviews to Twitch anymore.

2) Game Streaming on Steam
However, there is a light at the end of this tunnel. Steam allows for inGame livestreaming, which means that anything I play on Steam could be potentially viewed by anyone with a public URL. This may take some work, but I can see this being a game-changer in the near future. Since most of my games now come from Steam currently, I could change some of the old LiveStreaming Policy that was added last year. In addition to this, I can also add games to my Steam Library that aren't already in the Steam market. So, in theory, I could have video content streaming to both Steam and YouTube servers in the future.

3) Steam Giveaway
Speaking of Steam, there is an upcoming giveaway I'd like to announce - The Shell Shock Live Giveaway! For any interested viewers, here's how to enter. During the next 14 days, post a comment on either YouTube or Google+ for this livestream/event with the following:
- Your Steam Name (public name on Steam)
- Your CPU make and model
- #FreeSSL
A winner will be randomly chosen the day after the event, and receive the gift. 

4) SWPUs - SoftWare Project Updates
With the recent start of the college semester, a lot of projects are now once again on hold - including TXP-Cloud and TXP-JSI. One project that isn't, however, is the TXP-VOS. That one has entered active development again, and is still undergoing its Boot-Kernel revision. On Google Drive, if you were paying attention, the un-archived portion of the repo now has a slightly-outdated version of the source code for the bootloader and kernel. This will be changed once version 5.0 of the Boot-Kernel is developed. That will also be when I will attempt to upload the first working system images for the InDev (pre-Beta, early Alpha). This is currently scheduled for late Spring/early Summer, but not set in stone. If you want to get involved, you know where to go...

5) Website Updates and Services
As previously revealed last year (right before New Years), the latest version of the TXP-Network's online services and infrastructure has already been released for public use. If you are interested in what this would include, please watch the previous TXP-Network Update which featured this content. The same goes for upcoming games and apps I may cover this upcoming Content Season. I'll post links for them in the description.

Once again, sorry for the diatribe. But it had to be done, this had to be covered at some point. To make it up to you all, however, I may drop a surprise on the Net sometime soon. Make sure to watch all Content Streams I'm on to get the clues...


As usual, leave clean feedback in the comments. Also, if you "want to see mo' vidz lyke dis'" in the future, leave a Like! Subscribe if you wanna!!
To the returning watchers, Keep Asking Questions. For any new viewers, Welcome to the Galaxy! And to all you members, Keep it Cool till' next time! 

This is TXP, Signing Out again - till' March (Spring Content Season)!

UPDATE :: Twitch finally openes the door for uploads - right after I left. No turning back...

Do not reproduce without citation and applicable permissions. TXP-Network SWD 2017. All Rights Reserved.

Tuesday, January 3, 2017

Creative Outlets :: 2017

If you're looking for a new hobby, a creative outlet, or a way to do some collaberative story writing, I have a few suggestions ready! These are websites I've used, and can personally reccomend. I can now be found on these creative community websites:

TopHat's DeviantART profile ::
- Go...
TopHat's Writer' profile ::
- Go!
TopHat's Valucre profile ::
- Go!!
TopHat's profile on Hyun's Dojo ::
- GO!!!

Have fun!!!